Friday 23 December 2016

Rust buckets

Today's post is a quick, pre-Christmas update on the rusty vehicles project I mentioned in my silicone moulding article a couple of months ago.

You may remember the goal of the project was to create some scatter terrain, reminiscent of the abandoned cars found at the beginning of the video game Destiny. Have a look at these stark and moody screenshots if you don't know what I'm talking about. Or even if you do.



The wall in the background is also rich in dilapidated detail. Worth noting for any city projects

At the end of the previous article I had just given up trying to cast new vehicles, and instead found some cheap toy cars in a pound shop.

At least three of these were not just cheap, but quite nasty too

The first thing to do was to take them apart and remove any details I didn't want – like the wheels, the emergency lights, the crane and the decals.

Once finished I put all the chassis back together again and filled any major gaps with green stuff.

Then I cut some rough cardboard bases (out of the sides of cereal boxes – proper old skool style), which I reinforced by adding concentrically smaller layers in the middle, like a tiny model hill. This added a bit of much-needed strength but kept them as thin as possible at the very edges.

Then I simply glued car to base and set about detailing the leftover space – mostly with offcuts of whatever old junk I had within arm's reach.




Now I just need to get them painted – hopefully while I'm off work over the next couple of weeks. Speaking of which, have a very merry Christmas, and maybe I'll see you back here in the new year.


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