I finished my last post with mention of a huge project that I've been toying with for years. The idea grew from looking at cool pictures of Necromunda and Inquisitor games and also from reading some of the Black Library novels where the settings are sometimes more than just faceless battlefields. I decided if I ever had the space (and time) it would be exciting to build a small section of a 40K Imperial city. That's not to say it wouldn't be a battlefield too, but it would want to look at least a little like it could exist as an actual, working city. That meant I would want to include not just a few ruined buildings, but whole city-blocks with walkways, landing pads, pipes, storage tanks, street furniture and all the other paraphernalia that you often see in projects of this nature.
But why stop there? Wouldn't it also be appropriate to include a handful of inhabitants and their vehicles? The Imperial Denizens in the previous post were my first stab at this. The theory being that if you were playing something like Necromunda or 28mm Inquisitor (Inq28) you could write rules for non-player-characters accidentally wandering into your game (or line of fire) and forcing a rethink. Perhaps you find a brace of automated gun-servitors standing between you and your objective, or an innocent bystander blocks your sniper at the crucial moment. Would you shoot anyway? Ahem, of course not.
But why stop there? Wouldn't it also be appropriate to include a handful of inhabitants and their vehicles? The Imperial Denizens in the previous post were my first stab at this. The theory being that if you were playing something like Necromunda or 28mm Inquisitor (Inq28) you could write rules for non-player-characters accidentally wandering into your game (or line of fire) and forcing a rethink. Perhaps you find a brace of automated gun-servitors standing between you and your objective, or an innocent bystander blocks your sniper at the crucial moment. Would you shoot anyway? Ahem, of course not.
There would be a few other considerations to take into account:
1) The city must be unique, so it would have to include large swathes of scratch built material. This would also help keep my costs down.
2) It should be partially modular, so it could be reconfigured to represent different locations. This should also make it easier to construct as it would be done in different sections.
3) If possible I'd like to have a lower-tech zone where I could integrate some of the stone and brick terrain I've already built for my Warhammer Fantasy Chaos Warriors. This might introduce a steam-punk aesthetic, with its mixture of anachronistic technologies, and maybe even make the whole thing feel a bit like a sci-fi version of Batman's Gotham City.
1) The city must be unique, so it would have to include large swathes of scratch built material. This would also help keep my costs down.
2) It should be partially modular, so it could be reconfigured to represent different locations. This should also make it easier to construct as it would be done in different sections.
3) If possible I'd like to have a lower-tech zone where I could integrate some of the stone and brick terrain I've already built for my Warhammer Fantasy Chaos Warriors. This might introduce a steam-punk aesthetic, with its mixture of anachronistic technologies, and maybe even make the whole thing feel a bit like a sci-fi version of Batman's Gotham City.