And that's because I've not actually started constructing it. The buildings have not been built.
So the other day I cleared some space and started putting some tin cans, foamboard, MDF and plastic parts together to see what would happen.
And what happened was, I ended up spending a lot of time working out which bits went with which, and a lot less time actually building any models.
So I'm afraid I still don't have any buildings ready to share.
But it became apparent during these preliminary fumblings that I was subconsciously drawing a lot of ideas from a single source. A source that was so brilliant, yet so rarely mentioned, that I felt I should probably dedicate a blog post to it.
It was a series of articles published in White Dwarf issues 260 to 263, back in late 2001, written by Paul Rudge.
He gave us a multi-part guide to making foreboding, semi-industrial scenery for the 54mm game Inquisitor. And, although the scale was different to the regular 28-32mm of WH40K, most of the techniques he discussed transferred very comfortably.
I suspect many long-term hobbyists will remember the articles fondly, and just might like to take another look at them.
So, entirely without any kind of permission whatsoever, I thought the best possible thing I could do would be to present the collected article here, scanned and collated directly from the original pages of White Dwarf.*
We had to wait for issue 264 and the Paraelix Configuration campaign scenario to witness the awesome power of the fully operational battlefield |
*Games Workshop, I did it out of love. Please don't sue me.