Thursday 5 October 2023

Deff metal clanker

"Ere, where's dat runty Ork, Kikbag? It's time for his krumpin'. Stop him gettin' all uppity."

"Boss, what's dat noise?"

"He's not just snide and mean, dere's bad stuff too. He's like a humie, that one. Always whingeing and whining. Reckons he deserves more 'n his lot, don't he?"

Stomp... stomp...

"Er, boss."

"Shaddup. Fortunately I'm here wiv his daily dose of clobber, to keep him on da straight and narrow. I'm all heart, me. So where is da weedy little disgrace for a git?"

Stomp... stomp...

"Always 'anging around with dat crazy old doc and dat one-eyed mechboy. I oughtta put a stop to dem three."

"Boss!"

click... whirrr... WHIRRR... SLICE... SPLASH



Everybody loves a ramshackle, post-apocalyptic, bipedal war mech, right? Everybody except that Ork Warboss. And maybe people who play Eldar. In fact perhaps not everyone loves this kind of thing at all. Maybe it's only me? But it's lucky for Kikbag that I do, as this little buzzsaw wielding can of whup-ass was a proper labour of love, taking me years to complete.

It was originally inspired by (and the chassis based on) the Werewolf Walker model in the ill-fated Airfix Robogear starter set from decades ago. Although the Werewolf was pretty far from being a masterpiece, the introductory boxset was an absolute gift to sci-fi modellers. I talked a bit about it back here, but basically the Robogear starter set was full of not-particularly-good models that were constructed from some really cool parts (like jet engines, robot legs, cockpits, tank tracks etc.) so it was fantastic fodder for people who liked chopping fings up and putting 'em back together diff-rent.

The starter set contained a bunch of models, most of which were also available separately.

Some of the separate Robogear kits were actually quite good. This was not one of them.

In the end I kept only a few aspects of the original model, changing most of its shape and details, then adding a load of spare parts from the official Deff Dread and Killa Kan models, and popping a visible Ork pilot inside.


The Ork pilot idea actually came from a really old Warhammer 40,000 comic book series. In Dan Abnett's Titan God-Machine there is a brief moment when an Imperial base gets attacked by a greenskin horde and we get a page (below right), drawn by Anthony Williams and inked by Andy Lanning, that shows us some unusual designs for Ork walkers. It inspired me to try to ensure that none of my Ork vehicles ever looked too similar to one another.


This one is the second completed member of what will be a larger Dread Mob (you can see the first one, the Mega Dread, here), so I decided I could go all out with the spinning, whirring, choppy close-combat theme and give it the full complement of four rotary saw blade arms.


I'm happy with how the model turned out, and excited to see how it looks alongside the rest of the unit I've got planned. But I'm less happy with my current camera. I bought the wrong phone that didn't have the macro function, and my pics have been blurry and vague ever since. If I'm able to get a better upgrade, I'll post some new pictures in the future. In the meantime, for the sake of completeness, here are couple of the now-mandatory 'nude' shots.



Thursday 17 August 2023

Cooking with gas

It's been a while since my previous post, but, for once, that's not for lack of effort. I've been furiously working away in the background, trying to get through some of the (many) remaining units for my Ork Armoured Brigade. 

I finished these little walking Zippos this week, a unit of ten Burna Boys. They're made up of a cross section of models from some of the various releases since the revamp of the Ork range for 3rd edition WH40K, circa 20 years ago.



There was a tiny amount of conversion work to get them to feel like a cohesive unit, and not a bunch of disparate re-designs – but that was mainly focussed on trimming down some of the excess bulk from the troops in the Loota/Burna Boys boxset. Other than that it was only really a few head swaps to narrow down their design to a mix of face masks, goggles and bandanas.

So now these guys are done and ready to join their rowdy green comrades in my ever-growing Ork horde, while I move on to the next handful of boisterous, muscular, humanoid fungi.

Turn up the heat!


Saturday 29 October 2022

Muddy Trukkers

So, you're an Ork warboss, and you've got to get a squad of boys from one side of the battlefield to the other, as fast as you possibly can. Unfortunately, as much as they all like running, charging, shouting, getting into close combat, and generally behaving in an aggressive and belligerent manner, those little legs of theirs just aren't going to get them there quick enough.

Enter the first of my trukks*.


This was based on the Ramshackle Games Half-Ute, but I decided to make it a bit chunkier by splitting the original model in various ways, inserting spacers, adding extra detail to hide the joins, jacking the whole thing up a bit higher on its suspension, swapping out the tracks** and replacing the wheels with much larger ones taken from some toys found in a Pound Shop.


It's another one of those projects that, for a very brief moment right at the beginning, looked simple and straightforward, but in reality turned out to be way more work than I would ever have considered worth it.

Seems to happen to me a lot.


*I've only just completed the trukk, but I did post a work in progress image of it about 3 and a half years ago.
**To give an insight into the kind of ridiculous timeframes I work to, the tracks that I removed from the Half-Ute eventually got used on a model, that I posted here about six years ago.

Monday 5 September 2022

The chain-gun gang, Ork meganob heavy hitters

Ugly, brutal and mean, my Ork meganob squad is comprised of a handful of the old metal figures from circa 2000, alongside the then-Ghazghkull-Thraka-model. They were most likely designed by Brian Nelson as part of his original revamp of the Ork range. At the time, I vaguely remember thinking these juggernorks were some of the chunkiest metal infantry miniatures I had ever handled. In fact, seeing as their slightly larger, contemporary replacements are now cast in plastic, they still might be.


As per usual I did a bit of choppin' and changin' to make the models more my own. But because the base models were already so damn good, I kept my tinkering to a bare minimum, mainly just opening up a little extra diversity in the weapons or pose.




Regular readers* will notice I switched my predominantly red colour scheme to yellow, as I thought the brighter colour might hint at the idea of Ork nobility, and perhaps give the wider army a bit more visual interest. I also decided that, what with the Ghazghkull miniature having that giant bovine skull on its back, I'd use a bull's head icon as their unit badge. Like by using a bullseye theme it references Ork sharpshooter* abilities and points to the fact that these guys are seriously elite (rather than signifying Goff klan allegiance, as it usually does with Orks). It's tricky to see in these pictures, but each of the four regular nobs has a water-slide transfer of a horned, black, bull skull stuck on a random armour plate somewhere.

The idea of different units having their own personal markings is quite appealing. Something that sets them apart from the rest of the army, but ties them together with each other. Especially if it isn't immediately noticeable – like it's buried another layer down from all the most obvious stuff. Hidden, so that it requires more than a furtive glance to find it. A puzzle that's its own reward.

Subtly recurring markings appear in a few other places within my Ork armoured brigade. I guess I find it interesting thinking up some strange internal logic as to how these mean green fighting machines might think. I've got a few other units nearing completion, so I'll probably share some more ramblings on the matter in future posts.

*Hahaha, who am I kidding? There's no such thing

Tuesday 2 August 2022

Deffkopta jetbikes, part two

"Why float around da sky on poxy rotors when we can tear it in half wiv jets and frusters and stuff?"

This, or at least a question a bit like it, was what I imagine the warboss in my Ork armoured brigade asked his meks at some point after tasking them to come up "wiv a way of 'urting fings from abbuv". 

I also imagine it preceded a point where several brave* Ork test pilots were accidentally retired or sent to the doks for snazzy, but much-needed Cybork "upgrades".




As with a lot of my Ork army, I finished the original, test model (on the right, in the picture of all three, above) a long time ago, possibly even before the birth of my eldest son, who recently celebrated his tenth birthday**. It then took the release of an assortment of jetbike parts from Ramshackle Games, some years later, to help me complete the next two conversions.

Plus the mek-bashing of a bunch of flying 'splodey things, before I could even start

And then another few years before I got the paint on them, touched up the original, rebased them all, and finally reached the stage shown here. It's quite a timeline, so it's a major relief to finally get a whole squad finished. There can't be that many units left now?



"Right lads, where are dem Cyborks? Let's get 'em to da front lines. And also dat Dread Mob? Cost me a lot of teef, dat – lotta boyz eatin' nuffin but soup. Which reminds me, where's all da grots round 'ere? And where are all my trukks? And 'ardboys? And Meganobz? What is dis, an 'oliday camp? Let's get movin' before I try fitting a boot-shaped fing in a butt-shaped hole."


*Stupid
**Happy birthday big guy. You're the very opposite of an Ork, you're a bright, talented, caring individual, and it's a pleasure being your dad

Monday 11 July 2022

Va va kaboom. The Ork buggy bandwagon, part three

The noise is deafening. Engines revving way past their limits. Ignited fuel spitting sparks from armoured exhausts. Vehicles straining and shaking like caged animals. Twin-linked big shootas firing test volleys at anything not quick enough to take cover. Throaty guffaws and maniacal chittering every time a hapless critter is vaporised by a stream of high caliber slugs. Mud thrown up in great geysers, mixing with thick fumes from dirty oil, tinged with the smell of cordite and sweat. A heavy musk, hanging in the air like a starting flag, ready to wave.


My Ork armoured brigade has always been a work in progress. I started it well over ten years ago, and still enjoy reacquainting myself with it whenever I feel a bit of inspiration. During the last few weeks, perhaps as a result of thinking about vehicles for Necromunda Ash Wastes, I've revisited some of the greenskin army's unfinished projects and tried to get them to a more presentable level. The first of which, that I'm sharing today, are these three light vehicles, which will be reinforcing my little unit of buggies, trikes, trakks and skorchas.




I've liberally covered them all in my usual combination of dirt, dust and weathering, not just because I think it's appropriately Orky, but also because I'm not the greatest or most patient painter, so adding all that damage is a great way to give models a quick, and often quite effective, extra layer of detail.




The trike was created years ago, and has been hanging around, waiting for its final layers of paint, for most of that time, but the two scratch-built, armoured buggies are relatively new, as I only really completed their construction in the last couple of months. You can see what they looked like, towards the end of that phase, below.



These three vehicles have been mentioned on this blog before, when I last talked about Ork buggies, a few years back. I've just taken a look at that article and seen exactly how much (or more accurately, how little) I've managed to achieve in all that time. And it's not even over yet. I've actually still got plans to add one or two final buggies to the squad, to round the whole thing out. 

But I'll put those ideas aside, as they're a task for another day. For now here's all the mucky glory of the buggy gang as it currently stands.



Thursday 3 March 2022

Necromunda Ash Wastes inter-spire light haulage rig and escort runner


In anticipation of the release of the new Necromunda Ash Wastes vehicular combat game, I've dug out a handful of unfinished models and given them a coat of paint.

At the time of writing there's some speculation about the forthcoming game, but not many hard facts. As far as I can tell it looks set to introduce something like the Road Warrior aesthetic of the Mad Max films into the Warhammer 40,000 universe. And not for the first time either. Games Workshop has gone down this route before. Previous instances of the company riffing on George Miller's post-apocalyptic Australian action film series have produced the games Dark Future, Gorkamorka and Speed Freeks.

These three games all have various crossover points with what I imagine the new Necromunda expansion to be, but Dark Future, released in the late 80s, was the only one that focussed on human gangs – even if the models were in a slightly different scale to everything else. Coming in at roughly 20mm tall, the miniatures were way bigger than 6mm Epic scale, yet smaller than the 28-32mm of most of GW's other games.* But that didn't stop them being brilliant. Here are a few pages from White Dwarf around the time.

The game bonded a kind of sports car, go-faster aesthetic with the darker Mad Max look and feel, and the results ended up being occasionally grimdark, and occasionally colourful, and occasionally somehow both.

This started me thinking about what I call the Star Wars paint-job. It's the colour schemes we find throughout the Star Wars franchise, where vehicles are painted in predominantly flat, neutral colour tones: greys, creams etc, with a single, brighter, accent colour injected for detailing. And then the whole thing is beaten up, battered, and generally made to look as if it's seen better days. Luke's X-Wing in the original movie is a classic example, and it felt like an interesting direction in which to take a couple of ground vehicles.

The car below is a Marrua Gaucho from Antenociti's Workshop. It's a solid chunk of resin, and I've talked about the pre-paint clean-up here. I've decided this is going to be an escort runner; a fast set of wheels used to accompany a slower moving vehicle, providing extra tactical options, and additional manpower.


Meanwhile, I've called the truck an inter-spire light haulage rig – mainly because I'm anticipating the land train in the forthcoming Ash Wastes boxset to do a similar job, but to be significantly heavier. The model is actually a Pegasus Tactical Vehicle from Puppets War. You used to be able to buy the trailer (seen in the top image of the below set) that afforded a few different ways to construct the whole thing. I wanted to keep this modular capability as open as possible, so I talked about magnetising the various parts in an earlier post, here.

Below are some of the various different possibilities from the kit, seen from a few different angles. It was important to me that the two alternate cabs had individual paint schemes, but that the rest of the parts would be completely compatible with both.



And last, and probably least, I also quickly painted up the following little fella. It was kind of a test model for the other two, where I could brush up on the techniques and see what worked. The model itself was just a cheap toy car that I found in a pound shop a few years ago, and thought might be good for just this purpose. I don't love the paint job or the vehicle, but it's good enough to pass as a bit of background texture, tucked away in a dark corner, out of full sight.


So now all that remains is to await the new game and see if these models fit with its as yet unseen contents. That and paint the other 6 or 7 hundred other miniatures I've already got kicking around at home.


*And, of course, a lot smaller than the 54mm of Inquisitor